Privateer, I dub thee Freelancer. The original Privateer featured something of a departure from Origin’s traditional Wing Commander gameplay. Gone was the string of largely linear military missions, replaced by an elegant Elite-style open ended game that allowed players to choose their own career paths. If you are on windows 10 it wont run right away you will need to replace the exe in the extracted file with this Once you REPLACE the.exe with the new file just run it in compatibility mode then just download the patchs.
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Freelancer Mod News
Posted by Jeideron 2020/2/11 11:35:23 (2033 reads)
Freelancer: The Nomad Legacy is the fan project about old good game Freelancer. We currently published new demo version. You can find download link at end of this post
New storyline campaign The Nomad Legacy's story tells about the adventures of a new hero, who by complete chance happens to be called Trent. Jump right into a variety of new story missions, inspired both by the original Freelancer game and its mysterious unreleased alpha version. The new missions are designed in fashion with the original game's traditions Intense battles, new cutscenes, and a gameplay that feels spot-on. If you liked the original game and you're looking for Freelancer 2 done right, The Nomad Legacy is right there for you to grab. 300)this.width=300' /> A world full of new opportunities The Nomad Legacy's events take place in a completely new world, built with slightly different rules. This world is made with the same building blocks: stations and ships will look exactly the same, but updated to fit new logic and scale. Try the improved station sabotage missions. Take part in side quests unrelated to the main story. Transport goods in the new courier missions. Take advantage of the new mining mechanics. Explore and study the world to maximize your ship's abilities! 300)this.width=300' /> A new way to improve your ship The Nomad Legacy completely redesigned the equipment and weapon systems. Weapons are no longer defined by classes. However, you can now improve your ship by completely replacing its internal parts! Engine, power plant, etc... On top of that, your equipment will get bonuses depending on the type of your ship: Interceptor, Fighter, or Freighter. Build your ship to fit your style! 300)this.width=300' /> Download demo-version from our site: https://freelancer2.space/en/
Freeworlds: Tides of War: The Update (2013/11/11 15:07:03)
Freelancer: Mostly Harmless 0.1 Beta Released (2013/6/21 13:57:24)
SSM Mod Gets New Life! (2013/6/11 21:33:17)
The Underverse 2.28 Avail NOW (2012/12/22 17:05:26)
Hyperspace, Motion and Testing Call! (2012/12/13 22:28:54)
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Freelancer Community News
Posted by Ruppetthemuppeton 2019/11/9 20:18:11 (1769 reads)
We’re pleased to announce that there is now a General Freelancer Community Discord server! We’re trying to set it up as a central point for all of the Freelancer communities to build around, with links out to other communities and sites, resources and a space to just chat about Freelancer! Come along and say hello! The Discord can be found at https://discord.gg/tnrm4CB
Hey fellow veteran Freelancers Our site was crashing a few times in the last weeks and we could identify a bad hard drive. The hard drive got replaced and we are up and running again - hopefully this was actually the reason for the crashes. Keep in mind we are already running on enterprise-class level hard drives so we cannot really improve this situation. But I guess our last HDD failure happened 3 years ago (wow time is running fast) so it's actually not too bad. All the best, w0dk4
Lancers Reactor Archive moved (2011/6/24 15:00:26)
More releases in The Starport News
Space Sim News
Posted by w0dk4on 2016/4/29 17:10:02 (5027 reads)
If you have not heard about Everspace yet: it is a space (arcade) sim that plays very much like Freelancer. Check out the Alpha launch trailer: It is still very much bare-bones and does not have a lot of content, but as a Freelancer fan it is surely worth to check out or keep in mind: http://everspace-game.com
Infinity: Battlescape Kickstarter has started! (2015/10/21 13:23:37)
Vega Strike (OSS) (2014/3/11 12:49:11)
Elite Dangerous - Alpha Phase started (2013/12/14 2:29:07)
X Rebirth Release Trailer (2013/11/14 23:00:00)
Elite: Dangerous Capital Ship Battle Video (2013/9/19 15:27:44)
Nexus 2 Funding Initiative (2011/9/14 19:42:35)
Black Prophecy released for EU players, official North American beta starting (2011/3/21 20:01:46)
Black Prophecy Open Beta (2011/3/3 13:12:59)
NEW UPCOMMING MMO SPACE GAME - MINERWARS (2010/9/19 23:33:14)
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Star Citizen News
Posted by w0dk4on 2014/6/6 12:25:58 (6663 reads)
After many delays, finally the dogfighting module called 'Arena Commander' for Star Citizen has been released. The multiplayer part of the module will be rolled out based on your citizen number, so if you backed Star Citizen early, the higher are your chances to get in. Also interesting is the Freelancer-style mouse aiming, where weapons follow your mouse cursor. If you turn 'Coupling' off (Caps Lock button), you will get something similar to 'engine kill' in Freelancer, though it is more of a 'lock velocity vector' right now. Download here: https://robertsspaceindustries.com/download Also, check out the Freelancer forum over at Star Citizen: https://forums.robertsspaceindustries. ... ies/starlancer-freelancer Happy dogfighting!
Update on Star Citizen Development (2013/10/22 22:37:06)
Star Citizen funded, breaking crowdfunding record! (2012/11/30 13:10:18)
Chris Roberts announces new Space Sim 'Star Citizen' (2012/10/10 19:29:14)
Chris Roberts announces Announcement Date for new game! (2012/9/10 15:20:36)
More releases in Star Citizen News
Freelancer Coding News
Posted by w0dk4on 2012/12/17 2:12:48 (17782 reads)
Over the past several months since our demo release, FriendlyFire has been working on fine tuning our DX9 integration as well as adding a few extra components to make this mod look even better. The below video highlights these news additions: lens flare, improved dynamic lighting, reflection maps, distortion maps and our work in progress shadow mapping.
More DX9 Improvements - Mod DB YouTube
If you like what you see, please don't forget to vote for us!!! --- If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!
Freelancer Mod Studio gets real models (2012/5/16 19:50:00)
Official Roleplay guide and DX9 Updates (2011/9/30 15:50:00)
FLAC lives and is under NEW management. (2011/7/29 1:10:00)
Soft Particles, Dynamic Lighting and DX9 wonderfulness in FW:ToW (2010/12/7 3:30:50)
Freelancer Mod Studio (help requested) (2009/9/5 23:27:17)
HUD Editing Guide (2008/5/14 7:00:00)
More releases in Freelancer Coding News
Freelancer Server News
Posted by starworldson 2012/9/20 23:46:50 (13534 reads)
Hi all! Ds9 has been around and running since 2003! We were with some of the first servers created and started adding to the game along time ago. Now we are coming back with a rebuild! We are sticking with the Sci-Fi universe with ships from all your favourite shows + some wacky ones! But now we are working on the balance of the mod, bringing those prices down and adding some of the great FLHook options that have been added to other great servers! We host server hunts and games on a weekly basis with our current player base and welcome you all to join, even if its for just that bit of fun. The mod is under constant revision at the moment while our development team work on balancing the mod and building our RP story which we are hoping will bring all the sci-fi universes together for the first time, while creating a fantastic RP environment around it, and if you dont like RP then just come and have a look around. This is not a Mod based on ANY other mod and we are working very hard to bring it back up to scratch with the FL community, so please come and support us, as every person added to our forum or server is a pat on the back for us New clans who come on our server will receive 200 million credits to help them start up, plus we have a section on our forums with advice on how to start up your own clan and keep it going. Systems are rented by clans, who in turn can rent out bases to individual players who want their own base to reside in and pay rent monthly. Below I will list some of the features we currently have, please check out our forum to see what we are working on! Hope to see you soon Features:- - 237+ Added ships - Loads of added commodities - Loads of added equipment - 20+ new systems - Server games - FLHook full of plugins - Changed effects - Clan wide systems - Loads of added solars and stations - Clan and faction bonuses - EXE Installer - Automatic updater - Dedicated starter system - Dedicated PVP system (Top Gun) - Dedicated staff - + Loads more Below is a list of some of the new ships A-100 Aen Nnea Thhaei Anakin's starfighter Angel Wing Arachid ARC-170 Argon Titan Bat Plane Klingon Bird-of-Prey (mk2) Borg Assault Cruiser Boron Hydra Chig bomber Corellian Corvette Coyote Crusader Cylon Raider Dark Angel Devore Dodonna Dragon Breath Droid Fighter E3-Y Jedi Enterprise D Train cardassian Type-3 Galor Class Warship Goner Ranger Republic Gunship HoverShip ISSAPC Jem'Hadar Warship N1 Naboo starfighter Naginata NSEA Protector Pegasus Planet Express Federation Pursuit Raptor Spot's Fghter (Custom ship by spot) Starbug StarDestroyer (Republic) Sutherland Thunderbird 1,2,3 Tiger Romulan Valdore Vampire Light Assault Vulture Wraith X1-Blade YVF 29 Jade Falcon DS9 FORUM:- www.ds9clan.co.uk DS9 MOD:- http://www.gamefront.com/files/22210438/Ds9ClanMod.exe
We’re not in the business of guaranteeing scores, hence the loss of a cover exclusive every now and then. However, there are a few games that you come across, an elite few, where after just a few minutes play you know you are playing a future classic. Freelancer is one of them.
First unveiled in May 1999, Freelancer was the brainchild of Chris Roberts, creator of all things Wing Commander. It was for me the best game on show at that year’s E3, the best game I'd seen since Half-Life and, more importantly, destined to become the best space sim since the original Elite. Watching him play through some very early missions, I was absolutely slack-jawed at what I saw, and thrilled by the plans Roberts had for his all-newassault on the space-trading genre. I asked him at the end of the demonstration when would the game be out? 'At the end of 2001,' he said. 'At the earliest.'
Since then, of course, Chris Roberts’ role on Freelancer has diminished somewhat. December 2000 saw Digital Anvil, the studio he founded to create the game, fall into the hands of Microsoft, and Roberts’ role since has been only an advisory one. To its credit however, Microsoft has stuck by the game, slowly and surely filling in the gaps and despite initial fears to the contrary, has pretty much stuck to the original blueprint, thanks, among many others, to the presence of Freelancer's original lead designer and now Roberts’ successor as producer, Phil Wattenbarger. Perversely, we can take some solace in the fact that Freelancer will only be a year late. Eighteen months ago it looked like the game might never see the light of day.
Postcards From The Edge Of Space
Apart from the upheaval of Microsoft's Borg-like assimilation of the team, there are many reasons for Freelancer's delay; reasons now evident having played the game for a short time and spoken at length to Freelancer’s program manager Alan Hartman.
The first thing that hits you is how incredibly diverse it is graphically. No more do we have to endure in our space games a black backdrop, pocked with white pixels and the occasional purple swirl. In Freelancer, space is as beautiful as you imagine it to be. Moreover, rather than travel through an endless tunnel of stars towards a distant nebula (knowing full well you’ll never make it), here you can cruise from one end of the universe to the other, passing through dust clouds and nomadic asteroid fields that to those who might stick to the regular trade routes appear as distant landmarks. Each system of stars -their planets, moons and man-made stations are all linked by jumpgates - but rather than have each system as a self-contained 'level’, the entire game universe is mapped as one. Hidden in deepest space, perhaps, will be secret bases and ships - the stuff of online legends - much like Elite’s mythical Generation Ships that may or may not have ever existed. Some people love that kind of thing.
House Party
But exploration isn’t what Freelancer is about, not initially anyway. Sequel to the enjoyable if somewhat formulaic Starlancer, the game picks up from its predecessor with the Alliance now divided between four main houses, each based loosely on old Earth civilisations: the morally upstanding Kusari (Japan), the technically advanced Rheinland (Germany), the capitalist House Liberty (USA) and industrial beer-swilling House of Bretonia (Blighty). Starting off in Liberty space with a basic Ford Fiesta of a spaceship and a small stack of credits, where you go from there is - in the true Elite tradition - up to you, but the main aim is, in Hartman’s words: 'To become the ultimate bad-ass freelancer.'
Everyone On A Mission
For those who become disorientated and confused unless they’re told what to do, Freelancer will also feature a tightly focused story, set around 13 key missions, many of which will be split up into small bite-sized chucks. At any time however you can elect to go off on your own, take on smaller escort missions for cold hard cash, trade valuable commodities between the game’s 200 planets, bases and cities or just turn on anyone who comes across your path.
'The story is linear, but the universe is wide-open,' says Hartman. 'We’ve been talking for all these years about building this vast universe that is just alive, but only now is it really happening: armadas, traders, the four major and numerous minor factions generating situations -where for example pirates may be attacking a naval outpost, and you can just get involved or fly on by.'
The dynamics of the Freelancer universe has perhaps been one of the biggest hurdles Digital Anvil has had to contend with. Each ship has a character flying it, and each character has their own aims and allegiances with each of the 48 factions in the game.
'You’ll start knowing some of the pilots by their reputation, and in the same way your reputation will precede you,' says Hartman. 'You can go off in the world and just focus on being, say, a pirate, and the pirate factions may try and recruit you while all the others will hate you. You can be friends with certain factions and make enemies of others, or try and stay neutral to everyone. You can do whatever you want. You and everyone else in the game are basically on a mission.'
Sound And Vision
Freelancer Pc Game
It’s difficult to gauge just how convincing the Al is at this stage, but while we'll have to wait to test out the gameplay, the graphics have already been turning heads. The visual interface appears sleek, simple and modern, the ship and station designs are suitably varied and the sense of scale light years ahead of any current games. Most importantly, to move the adventure along, rather than boring text messages or grainy video, Digital Anvil has created a stunning character animation system featuring around four hours of actual story footage, plus all the other real-time cinematics that are generated on the fly whenever you land or go to talk to people in bars or stations to ask for information or missions.Less obvious but just as important are the small innovations Digital Anvil has forged. In a sense it all comes back to variety and focus. As is usual in space combat games, you can jump from system to system via gates, but within each system there is a network of trade lanes; high-speed ringed superhighways where ships can quickly jump between stations and planets. And like Elite’s infamous witchspace, the trade routes can be a costly way of getting about.
'The idea behind the trade lanes is to give the game points of focus,' says Hartman. 'If I’m a pirate I can hide out in a debris field near a trade route, shoot one of the jump nodes on the trade lane, which will disable it for a short period of time and then when ships come along they will have to drop out. I can then take out the transports and hide back into the debris field.'
Privateer Plus
Freelancer Game Torrent
As you progress, building up fortunes and knocking down reputations, you will of course begin to upgrade your ship: adding weapons, restocking missiles, patching on-board tactical software -whatever you need to increase the functionality of your craft. As for the equipment and the ships themselves, not much has been revealed. Each of the four major houses will have its own trio of pilotable ships, each offering varying characteristics over their rivals. There will be around 15 playable craft in the game, none larger than a freighter. However, though we won’t be able to fly any of the large cruisers and battleships, there will be around 40 ships in total, a couple of which there may only be one or two of in the entire game. Again for Elite fans, remember to have your screenshot key ready when you chance across Freelancer's version of the Constrictor.
As for the flight model, Digital Anvil is keep ng to the tried and trusted arcade dynamic rather than going down the Newtonian route. As such the game will be simple to get to grips with, as was Wing Commander, FreeSpace and the X-Wing series. What is radical however is the control system. In a bid to bring space combat to the unwashed masses, Digital Anvil has maintained throughout Freelancer's development that the game has been designed for mouse control only. It is unclear whether you'll be able to plug a joystick in, but even if you can. the game will be optimised for mouse users. It's a slightly disconcerting development, but it does work and after some acclimatisation is a joy to use.
Freelancer Game Patch Download Torrent
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Pc Game Freelancer Free Download
With its rich, detailed universe, open-ended gameplay, expansive multiplayer game and innovative control method, it’s hard not to go a little overboard on a game that promises to provide the biggest shake-up in the space combat genre for a number of years. Five years is a long time to be making a game, and there have been a few shaky bumps along the way. but (if you’ll allow me to put a personal spin on things), there is no one game that I am looking forward to quite as much as Freelancer - aside from of course the long-awaited announcement of Elite IV. If I am as impressed after 40 hours of playing the game as I have been watching it for 40 minutes, then Freelancer is well on course for a Classic score, which is about as close to a guarantee as you’re going to get.