Graphics H Library For Dev C%2b%2b
- Graphics H Library For Dev C 2b 2b 1
- Graphics H Library For Dev C 2b 2b 1b
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In order to run graphics programs under Dev-C you have to download WinBGIm files. Download the files listed below. Graphics.h (download to C: Dev-Cpp include) libbgi.a(download to C: Dev-Cpp lib) Once you download the files. Now you have to place into the correct location in Dev-C installation folder. Try to locate include and lib folder under your dev-cpp installation. EG Graphics Library Using C is a software component designed to be used by C programmers for drawing in 2D and 3D. The library is intended to be used both by relatively inexperienced. Skia is an open-source 2D-graphics library written in C. Skia is used in Google Chrome, Chrome OS, Mozilla Firefox, Android, LibreOffice, Flutter, etc. Skia has several back-ends: software rasterization, (PDF) output, OpenGL, SVG, etc. New BSD License: TXLib: TX Library is a tiny 2D graphics library for Win32 written in C.
Graphics H Library For Dev C 2b 2b 1
C++ graphics programming
Perhaps, the capacity of C++ to perform fast graphics display has contributed to the popularity of C++ in graphics and game programming. In this section, you will learn basic C++ graphics programming. This part is a good place to start learning graphics programming with C++. I also guide you to the process of installing graphics library and header files of freeglut package: Download here
Installing and configuring freeglut library and header files
Before you can write C++ code to display graphics on the screen, you need to install and configure graphics libraries and header files that C++ compiler can understand. freeglut package is a popular package that provides these libraries and header files. freeglut is an open source alternative to the GLUT toolkit (OpenGL Utility Toolkit) library that is a software interface to graphics harware. It can be used to produce colors images of moving, two and three-dimensional objects. After you download the freeglut package in zip format, unzip it in a proper place that you can find it. Then do the followings:
-Copy freeglut.dll file to Window System32 folder
-Copy all header files from freeglut/include/GL to include/GL folder of Dev-C++ compiler
-Copy libfreeglut.a file from freeglut/lib to lib folder of Dev-C++ compiler
-Open Dev-C++ window editor and create a new C++ project(Console Application)
-Open Project Option by pressing Alt+p
-In Linker box of Parameters, you need to add the following library files:
libopengl32.a
libfreeglut.a
You my find these two files in lib folder of Dev-C++ compiler
-Click Ok to save change
Now you are ready to start your first graphic program. Copy and paste the following code to your project:
#include <GL/freeglut.h>
using namespace std;
void showme(void);
void dis();
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_SINGLE | GLUT_RGBA);
glutInitWindowSize(400,400);
glOrtho(-1.2, 1.2, -1.2, 1.2, -1.2, 1.2);
glutCreateWindow('Teapot');
setup();
glutDisplayFunc(showme);
glutMainLoop();
return 0;
}
//--- showme
void showme(void)
{
glutWireTeapot(0.6);
glutSwapBuffers();
}
void setup()
{
glClearColor(0.2,0.5,0.2,0.2);
glClear(GL_COLOR_BUFFER_BIT);
}
Graphics H Library For Dev C 2b 2b 1b
You need to include the freeglut.h file to your program by writing #include <GL/freeglut.h>. The glutInit() command initializes GLUT and processes any command-line argument. It should be called before other commands. glutInitDisplayModecommand specifies the color mode (ARGB or index-color) or buffer mode (single or double -buffer) to use. The glutInitWindowSize command specifies the size, in pixel, of the working window. The glOrtho command specifies the coordinate system to draw the images. The glutCreateWindow creates a window with OpenGL context. The window is not yet displayed until the glutMainLoop command. The glClearColor command specifies clearing color. The glClear actually clears the window to a specified color. With the glutDisplayFunc command you can specify objects to display on the window. The glutSwapBuffers command waits until the previous an next buffer completely displayed.