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Discoverer(s) | Many |
Games | Half-Life Half-Life: Blue Shift |
Engine | Quake Engine GoldSrc Engine |
Used in | Every Half-Life 1 run HL2DQ |
An addon for Garry's Mod that aims to recreate NPCs, entities and weapons from the Half-Life series! Ai lua addon mod gmod garrys-mod sourcemod Lua 7 24 3 0 Updated Jan 1, 2021.
Bunny Hopping is a movement technique where the player can increase their speed by constantly jumping whilst air-strafing. It's the main movement method for GoldSrc Engine, Old Source Engine and Portal 2 speedrunning.
- 3Source Engine 2004 (Half-Life 2)
Origin
Bunny Hopping was discovered around 1997-1998 in Quake as an adaption of zig-zagging where being airborne did not cause any speed loss and additional jumps could increase the player's speed towards the engine limit. The first run to use bunny hopping was Quake done Quick Lite in September 1998.Since Half-Life is based on Quake 1 Engine, this movement glitch has been carried over to GoldSrc.
GoldSrc
In order to bunny hop in Half-Life and its expansions, you must strafe using the A/D keys while turning the mouse in that direction, i.e. if you strafe right, you turn your mouse right. By doing this, you will gain speed upon every successful jump. It’s important not to hold forward, or it will not work. The amount of speed you gain increases if your fps is higher.
In the WON versions of the game, up to version 1.1.0.8, you can gain speed until you reach maxvelocity, which is 2000ups. In later versions, including the Steam version, bunnyhopping speed limit is capped to 544ups. If you exceed that speed, the game will simply slow you down on your next jump. A way to bypass that is to use Duckroll as the ducking speed is not capped in the engine.
When bunnyhopping, it's very important to time your jumps correctly, else you will lose speed if you stay on the ground long enough for the game to apply enough friction to slow you down. Since timing a jump via the spacebar can be difficult it's recommended to bind jump to your mouse wheel. Each “click” while scrolling the mouse wheel is an input, this enables you to send many jump commands in a short period of time allowing for more leeway in your timing. While this method is not completely perfect, it's the best one for scriptless speedruns. If you want to get perfectly timed jumps you can use a console alias, however, speedruns using that fall into the scripted run category.
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Source Engine 2004 (Half-Life 2)
In Half-Life 2, the Bunnyhopping is a whole lot different from the GoldSrc style. Airstrafing doesn't give you speed anymore, so the only way to gain speed is by continuously jumping.
Explanation
When you jump and hold W (forward), the engine adds a few additional ups (units per second) to your current speed. If you'll jump again as soon as you land, the engine won't get to reply the friction and slow you down from the previous jump, so the new jump will add up more speed again. This way, you can gain more and more speed each time you jump.
How-to
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Simply hold W (forward) and start jumping continuously. Make sure you time the jump rights and jump again as soon as you land. You can use an AutoHotkey Script to get perfect jumps.
Bunnyhopping is patched on the OrangeBox Engine, so Accelerated Back Hopping is being used instead.
Source Engine 2011 (Portal 2)
In Portal 2, bunnyhopping is quite similar to the GoldSrc style; the main difference is that you lose the ability to turn in the air at about 300 units per second (ups). This is because of Portal 2's sv_airaccelerate value. You can still gain linear speed through well synchronized strafes and mouse movements. If you need to turn whilst at a speed over 300 ups, it's best to delay your jump in order to lose some speed (or redirect your velocity by circle jumping).
Another main difference is that the most advantageous method for strafe synchronization in Portal 2 is slightly different from the most advantageous methods in other (Gold)Source games. More specifically, one will not properly accelerate if strafe key presses are exactly correspondent with the direction of mouse movements.
Circle Jumping
Circle jumping, also known as Acceljumping or Prestrafing is a way of gaining a lot of pre-bhop speed while on the ground, and then jumping. By doing a circle-jump, you can get 480+ ups in only one jump, compared to 352 ups, the speed of a normal jump.
To perform a circle jump, you need to combine both forwards walking (W) and strafing (A or D), while also turning your mouse and then jumping at the right moment. Imagine walking a curve and then jumping at the end of it. Make sure you don't turn your mouse too fast or too slow as that will only slow you down.
This technique is the same in Source Engine, except in Half-Life 2 you'd also need to sprint to get even more speed out of it. Again, the speed you can get from a circle jump in GoldSrc increases with higher FPS values. The circle jumping technique in Portal 2 involves the same mouse movements, but only holding one strafe key (i.e. you only press W to gain initial speed. You do not hold it whilst performing the mouse movements.)
In the Orange Box engine you cannot perform normal circlejumps, because whenever you jump the ABH mechanic slows you down. However if you perform a circlejump backwards and release the S key just before jumping you get accelerated backwards. You can get even more speed by starting to walk right before you jump. All of this combined can give you 700+ ups on your first jump.
Another way of gaining speed on the ground is to Wallstrafe, however you need to be close to a wall in order to perform it, which makes it often useless.
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Ahead of the release of Valve’s upcoming flagship VR title, Half-Life: Alyx, you might be looking to play through some of the earlier entries in the Half-Life series.
While all of the games in the series so far are traditional games and only available to play officially on PC and Mac computers, a sideloaded Oculus Quest app enables you to play the original Half-Life game in VR with full 6DoF on your headset.
The application, Lambda1VR, only acts as an engine to run Half-Life in VR on your Quest. The developer behind the Lambda1VR mod, Dr Beef, tells modders they “need to legally own Half-Life” to play it in VR. The team behind Half-Life: Alyx said recently they encourage players to familiarize themselves with the Half-Life series, especially Half-Life 2.
So for this Oculus Quest VR mod, you’ll need a copy of the original Half-Life game installed on your computer.
Preparation
In order to install Lambda1VR and Half-Life on your Quest, you will need to be familiar with sideloading content on your Quest and make sure your Quest is also in developer mode. If you’ve sideloaded content via SideQuest before, then you can move onto the next section.
If you haven’t sideloaded anything before, or don’t even know what that means, check out our guide on how to sideload content on the Oculus Quest. For the purposes of installing Half-Life, you’ll want to follow the sideloading guide right up until the “Sideloading content from the SideQuest store page” section.
If you’ve followed everything up until that point, you can move on with the guide below.
Downloading a copy of Half-Life
The Lambda1VR application itself won’t work without a copy of the Half-Life game files, which you’ll need to copy over from a computer that has the game installed.
Before proceeding, just make sure you have a copy of the original Half-Life game (not Half-Life 2 or Half-Life: Source) downloaded from Steam, on the same computer that you use SideQuest on.
Install Lambda1VR
Connect your Quest to your computer and open up SideQuest. The Lambda1VR application will be available in the Games and Apps section. Simply click on the listing, press “Install Latest” and SideQuest will do the rest.
To check the progress of installation or ensure everything installed correctly, you can click on “Tasks” button on the top right, and if the app was downloaded and installed correctly, you will see a bar reading “APK file installed OK!!”
However, the Lambda1VR app won’t work on its own. You still need to copy over the Half-Life files.
Install Half-Life on your Quest
Above: Half-Life and Left 4 Dead paraphernalia at Valve HQ
There are two ways to do the next step, which involves copying over the Half-Life files to your Quest.
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You can stay in SideQuest and use SideQuest’s built-in File Explorer for the Quest, but we’ve found it is easier to your system’s File Explorer to copy files to your Quest. For the purposes of this tutorial, we’ll be using Windows Explorer (or Finder, if you’re on a Mac).
1. In Windows Explorer or Finder, navigate to the root folder of your Oculus Quest.
Once your Quest is plugged into your computer, it should show up in your file explorer just like any other hard drive on your computer. The root folder will have folders such as Alarms, Android, DCIM, Download, Oculus, Screenshots and many others.
2. In the root folder, create a new folder called “xash,” without the quotation marks.
You will copy the Half-Life files into this folder in a later step.
3. Find the folder where you installed Half-Life on your system.
On Windows, you can find this at C:Program FilesSteamsteamappscommonHalf-Life.
On Mac, you’ll need to open your Library folder, which is hidden by default. Click on Finder, then on the top menu bar, click on Go, then Go To Folder, then type the following and press enter: ~/Library/Application Support
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That should bring up a new Finder window with Application Support folder. From there, navigate to the folder SteamSteamAppscommonHalf-Life.
4. Copy the “valve” folder.
On both systems, the Half-Life folder will contain a lot of different files and folders. You do not need all of these to be copied to your Quest. In the Half-Life folder, simply locate the folder titled “valve” and copy it.
5. Paste the “valve” folder
With the Valve folder now copied, go back to your Quest root folder. Open the “xash” folder you created in Step 2 and paste the “valve” folder inside. This might take a while to copy across to your system.
Note: You want to copy the actual “valve” folder into the “xash” folder. The structure should look like Questxashvalve when finished, with all the subsequent files within the valve folder.
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6. Restart your Quest
Hold down the power button on your Quest to bring up the power menu and select restart.
Play Half-Life on your Quest
Lambda1VR will now appear in your Quest library under the “unknown sources” tab. You can stop reading right here and go and play the game if you want — it works fine. However, there are also a few tweaks you can make to improve performance and some of the textures, if you wish. These steps below are optional and listed below.
HD graphics
Note: This step will only work when using a copy of Half-Life from Windows computers. Mac users don’t seem to be able to install the HD graphics on their Quest.
The standard install of Half-Life on Quest uses the original graphics. However, every Steam install of Half-Life also includes an HD version that slightly improves the models, most notably the NPCs. That being said, if you install all of the HD models, users have reported it can affect performance in Lambda1VR.
Users on the Lambda1VR subreddit recommend just upgrading the models for the Barney and Scientists files, in order to keep performance steady but upgrade some of the NPCs.
To do this, find the Half-Life installation folder just like you did in the steps above. Then:
1. Navigate to Half-Lifevalve_hdmodels
2. Select all the Barney and Scientist files and copy them.
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This includes barney.mdl up to barney05.mdl, and scientist.mdl through to scientist10.mdl.
3. Navigate to the xash folder on your Quest.
Open the xash folder, and then go to Valvemodels.
Paste the Barney and Scientist model files into the models folder. When asked, you do want to replace the existing files, as you’re overwriting the old models with the HD ones.
When you relaunch the game, the updated models should take effect.
Improving performance
If you want to improve the game’s performance, especially in more demanding areas of the game, you can follow the instructions from this post on the Lambda1VR subreddit, which involves editing a text file in the xash folder on your Quest.
Other tweaks
For any other more advanced tweaks, we would highly recommend checking out this guide on the Lambda1VR subreddit, which goes a bit further than ours does in terms of customization with controls and other options. It also has instructions on how to play the Half-Life expansion, Blue Shift.
This story originally appeared on Uploadvr.com. Copyright 2020
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